Each is located in a different room and has a different effect upon an enemy. There are three official endings in the game, and a fourth that is not registered when saved onto the game file.Īpart from regular traps, Trapt introduces "Dark Illusions", which are pre-existing traps found throughout the mansion. Apart from the main story missions, the game also includes several "side stories", which are optional missions that give different angles and insights into the game's main story. Players may also purchase room keys, which allow Allura to access other rooms in the game missions. As the player defeats enemies they are rewarded with " warl", the game's currency, which can be used to purchase new traps between missions. Enemies' life bars are shown at the top of the screen, while Allura's life bar and active traps are shown at the bottom left and right respectively. The player is allowed to take up to three traps of each type into a game stage, and additional traps can be obtained by completing the game. The traps are classified into three types according to where they can be positioned within the game world (wall, ceiling, and floor). Each mission starts in a specific room, where players can position traps in order to defeat enemies. Players begin by equipping and making traps for Allura to take with her into the game mission.
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